Idea: Make FSUtil.Run() work asynchronously when used with a Dialog

Something that would be great is a way to let waiting for a program's output not block a script. That way you can have a dialog that runs a program and still interact with it while you wait for its output. I think the right approach would be to tie its use to a Dialog, like FSUtil.Hash() does currently.

Although you can already do this by other means (actually very few things in Opus can't be worked around :grinning_face:), IMHO the most practical option (especially for new users getting into Opus scripting) would be a built-in one.